The second type of memory is rote memory. This is the type of stuff you must rehearse and memorize to get it to stick. Multiplication tables and state capitals fall into this category. Try to have students experience and visualize vocabulary words to make them more memorable.
This post contains a video demonstration of the word wall review game. Brain image courtesy of clker.com.
When a student is learning something new, you can follow the 10/24/7+ Rule. After you teach a concept, you review it ten minutes later, 24 hours later, 7 days later, and periodically after that. It can take years to process a memory, according to John Medina. To hardwire the neurons in the brain, you must review the information on a regular basis. The phrase use it or lose it could not be more true. You can apply the neuroscience research described by John Medina in the link above by playing a vocabulary game with the words on your classroom word wall each Friday. This game encourages maximum engagement, requires teamwork, and can be modified to challenge all levels of learners.
- I teach the vocabulary words with a short definition and a motion, if possible.
- The words are added to the word wall, which is color coded by subject.
- An index card for each word on the word wall is made.
- Each day you can spend a few minutes reviewing the word wall words with partners or as a class. Sometimes you could do all science words or you could just do the first few letters of the alphabet. Whatever you can cover in about two to four minutes. Try to cover the entire wall once a week. Variation: Have this as one of your student jobs "The Word Wall Director." This saves a little bit of time for the teacher and allows the class to be more student centered.
- Materials: Object to throw (something soft), index cards, stopwatch, and a bell.
- Students sit in a circle so everyone can see each other.
- Students each take an index card with a word wall word on it. They place it face down in front of them.
- Nobody is allowed to talk, but hand gestures are okay. Talking incurs a ten second penalty.
- The teacher will flip over a card and show it to the class and read it. Start the timer.
- Any students who know the definition will raise their hands. The teacher will toss the object to one of these students, who states the definition of the word just read aloud. The student keeps talking about the word until they hear a bell.
- The teacher will sound the bell when the student has given enough information to prove they know what the word is.
- Upon hearing the bell, that student flips over his card. He reads the word. Hands go up. The ball is tossed to a student who has not had a turn yet.
- Once a student gives a definition, they may not give another one (unless it is the last card). They may, however, continue to make gestures to help their peers, so all students can be involved all the time.
- Play continues until every student has his card flipped over.
- The timer is stopped when the last card is answered. The last card can be answered by any student.
- Talk about what worked and what didn't work for the team.
- Brainstorm strategies that could shave seconds off our time to set a new record.
- Keep it novel by allowing each student to take two or three cards as the year progresses and the word wall gets full.
- Students that are higher achievers can be challenged by asking them follow up questions. For example: If the word is "legislative," you expect students to say, "the branch of government that makes the laws." To challenge some students, you will ask follow up questions in a very rapid manner: "What are the two houses in the legislative branch? How many senators are there? How did they arrive at the number 100?" Then I will ding the bell and let them off the hook.
- Some students will struggle despite the best gestures from their peers. Never let them pass the football to another teammate, though. Give them leading questions or words to help them.
- You could have the students leave their cards face up for a few minutes before the game starts, to allow them time to review the words before they flip the cards upside down and start the game.
- Too many gestures can cause confusion.